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©2005-2009 ~jSepia
:iconjsepia:

Artist's Comments

Current version: 1.0

-You can press "Download to Desktop" to get the tutorial into a Zip file, then unzip it and view the "asciitutorial.htm" file.
-Or you can just view it online.


Le Phew. :faint: I can't believe I finally, finally finished this thing. What you're seeing here is the result of 6 months of creating ASCII art and several weeks of full-time research and learning. For the first time in my life, I was able to work on something without any distraction.

I tried to make this tutorial as easy and clear as possible. There are illustrations and examples everywhere, all of them created by me. Most of them were made just for the tutorial, but some of them are old drawings I rescued from my recycling bin. There are probably many flaws in the writing, I would appreciate critique on it. Also, keep me informed if you find a broken link. There are too many links to check them all the time.

Most of the credit goes to `diamondie and her ASCII Art Tutorial, the only one of its kind in DA... until now. ;) I would also like to thank the rest of the ASCII community in DA for their support towards this artform. You know who you are. :aww:

Update: The tutorial is now hosted by `roy-sac in his website Roysac.com. Thank you!

Comments


love 0 0 joy 1 1 wow 2 2 mad 0 0 sad 0 0 fear 0 0 neutral 0 0
:icondiamondie:
Wow, my ASCII art tutorial pales in comparison to this (and makes me more eager to revise my own with a bunch of new additions I've been thinking about). I still think you could have stuck with the drawing manual as most of the rest is already covered in my tutorial (though of course you have presented the information in a different way and have included some stuff I haven't).

The instructions for the actual drawing and antialiasing process are very helpful and useful. I think you could just call it a tutorial, because it is a tutorial, much more than mine. Perhaps you could also say something about how solid art is commonly used - eg. it's really good for logos, but it's not the best for portraits, it is sometimes combined with lineart etc.

I wouldn't say 8 is the most common solid art filler. To me it seems like M is more popular in "mainstream" ASCII while demosceners almost always use $. One thing I noticed is that you called the @ character "arroba". It's probably a Spanish thing, as I have never heard that name before. It's usually just called "at" though there are some other names I can't recall right now. I don't think it's necessarily a bad choice for a filler.

Also, ACiDView does work in Windows, or at least there's a Windows version of it available, I use it all the time. I'd never say that saving ASCII art as JPEG is "fine". You'll always lose some quality, even if you use 99/100 quality and the filesizes will be much bigger than in GIF or PNG. I would strongly discourage the use of JPEG.

But why is this a scrap? It may be something you're still working on, but it doesn't change the fact that it feels and looks finished.
:iconjsepia:
Many thanks for the insight. :aww:

I agree that your tutorial gives a good explanation of the fonts and software needed and provides some other useful information that I rewrote here. I just wanted to create a stand-alone document that didn't depend on other sources.

I don't think solid ASCII is not the best for portraits. Most portraits do need shading and/or outlines, but I have seen wonderful portraits made of silhouettes in solid style.

I'm not sure if I have seen M as often as I see 8 and $. However, "arroba" is definitely and completely spanish! Thanks for making me notice it. The @ symbol has some really weird names, like "cyclone" and "snail". :o

ACiDView for DOS is another mistake of mine. I was thinking about ACiDDraw. And, I was surprised to test by myself how much a JPG could weigh in comparison to a PNG. I'll have to review that. And take it out of my scraps once I finish the finished version. =P

:work:
:iconctrl-alt-delete:
Wow! :wow: I can't produce the words worthy enough to comment on something of this magnitude, but wow! I can tell that a lot of time, effort, and experience when into creating such a thorough tutorial. It seems to cover everything anyone could ever think of in this field of art. Definate :+fav:

--
Kilroy Was Here
:iconluiscds:
What an awsome tutorial!

Thank you for sharing the knowledge and for making it so organized!

You talked about web design the other day in my page (that I lazely didn't reply, yet)... you made the page so organized and clean that shows will be great designing sites :nod:

:thumbsup:
:iconcmjgalaxy:
nice

--
:rose: Anime is so kool!!! :rose:

New comment: ~cmjcutiepie This account is no longer desire...

I have mostly likely given you a positive comment, please make time to do the same.
:iconsilvertide:
Wow. I'm agreeing with all the good things others have said. This tutorial is great, if you made more ascii guides like this and collected them into a book... well, I'd imagine there'd be people happy to buy it.

--
...talent is not an excuse for good ability, great skill comes from great effort...
:iconjsepia:
Thank you. :thanks: So you think more guides are needed? I'll probably write about other styles of ASCII art (non-solid) once I become skilled enough with them.

I've had bad experiences in the world of publishing (only one of my three books has been published, and the benefices were not worth the costs). However I agree that having this tutorial (and others) on paper format can be useful. :)
:iconsilvertide:
Wow, you got a book published? That's one more than me!

--
...talent is not an excuse for good ability, great skill comes from great effort...
:iconhippieking:
Brilliant, you've done the ASCII community a real boost by making that I can see, even for me, dunce of the year, it's easy to understand and practical, it's very nicely laid out aswell.
;)
The best thing was it actually got me interested in ASCII, I downloaded emal effects and gave it a go. If you can do that to even more people it would be wonderful! Try putting it in your signature prehaps?

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July 13, 2005
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